This article is a quick overview of the process of making an ORDER & ORDERDETAIL Clone button in one Action. When the user clicks on the Clone button, the system will automatically create a copy of the order with all the related orderdetail (line items). This in the context of Model-Driven Power Apps using Dataverse and Power-Fx low-code tools. Prototype ERD for this Order Entry System Visit https://online.visual-paradigm.com/ if you want to use this tool Now, Let's make a custom command bar button Start Here: make.powerapps.com Make a new command bar, command button, on the command bar. Then, on the Main Form using Power Fx formula below, we will build a Clone function that not only Clones the Parent Order Record but also the related Child OrderDetails (line items). It also sets the OrderDate to the current date. Model-Driven Apps: Modern Command Bar Customization Credit to Scott Durow for the original version. Below is modified version. (Link:...
The Brief Can you summarize and compare the capabilities of Orca in this paper: ' https://arxiv.org/pdf/2306.02707.pdf ' against ChatGPT-4 in a table and write an exec summary of your findings in under 500 words The Response Based on the abstract of the Orca paper, we can identify several key features and capabilities of Orca that can be compared to ChatGPT-4: Orca is a 13-billion parameter model that is focused on enhancing the capabilities of smaller models through imitation learning, taking cues from the outputs generated by large foundation models (LFMs) like GPT-4. Orca learns to imitate the reasoning process of LFMs, a step up from models that learn only to imitate the style of LFMs. Orca uses explanation traces, step-by-step thought processes, and other complex instructions from GPT-4 in its learning, guided by teacher assistance from ChatGPT. Orca uses large-scale and diverse imitation data with judicious sampling and selection to prom...
In This example we gave ChatGPT4 our unity script and using the ShowMe plugin, it draws us a flowchart. ========================================================================================== The script starts with initializing the isHelpTextVisible variable. In the Update method, it calls the ToggleHelpText method. If the "H" key is pressed, it toggles the visibility of the HelpText GameObject. If the HelpText is visible, it starts the AutoHideHelpText Coroutine, which waits for a specified duration and then hides the HelpText GameObject. If the HelpText is manually hidden, it stops the AutoHideHelpText Coroutine. ========================================================================================== using System.Collections; using UnityEngine; public class HelpTextToggle : MonoBehaviour { public GameObject helpTextObject; // Reference to the HelpText GameObject private bool isHelpTextVisible; // Keep track of the HelpText visibility state ...
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